You've given us a wide range of suggestions and thoughts, and we don't doubt for a moment that it's in our best interests, so no worries. The OOC comm definitely needed some aggressive tagging so that's now done, and your comments about daily life info and Matrixness in our Matrix game will be worked on also.
Thank you also for going into detail about what you felt was missing from our plot handling. This gives us notions for the future about accessibility and information that we'll look to implement.
We also recognise that our promises regarding Zion-based interaction haven't come into fruition yet. That will be rectified very soon as we wrap up the search and rescue portion of the plot, and we had hoped to do it earlier -- we apologise for the lack of transparency around that.
As mentioned in our reply to Amber, we will likely be staying with the 1:1 time ratio for the time being, and exploring ways to lessen problems surrounding time disparity. As we do want people to enjoy exploring downtime, we'll need to find a balance between regular events and room for downtime CR/individual storybuilding, but you present an interesting option. We shall continue to explore tactics along this vein and make changes as necessary.
NPC accessibility is something we want to cultivate, so we'll be looking at what we have so far and develop this further so that people feel confident about hailing them. We'll touch on this in our upcoming State of the Game.
no subject
You've given us a wide range of suggestions and thoughts, and we don't doubt for a moment that it's in our best interests, so no worries. The OOC comm definitely needed some aggressive tagging so that's now done, and your comments about daily life info and Matrixness in our Matrix game will be worked on also.
Thank you also for going into detail about what you felt was missing from our plot handling. This gives us notions for the future about accessibility and information that we'll look to implement.
We also recognise that our promises regarding Zion-based interaction haven't come into fruition yet. That will be rectified very soon as we wrap up the search and rescue portion of the plot, and we had hoped to do it earlier -- we apologise for the lack of transparency around that.
As mentioned in our reply to Amber, we will likely be staying with the 1:1 time ratio for the time being, and exploring ways to lessen problems surrounding time disparity. As we do want people to enjoy exploring downtime, we'll need to find a balance between regular events and room for downtime CR/individual storybuilding, but you present an interesting option. We shall continue to explore tactics along this vein and make changes as necessary.
NPC accessibility is something we want to cultivate, so we'll be looking at what we have so far and develop this further so that people feel confident about hailing them. We'll touch on this in our upcoming State of the Game.
Thanks again for your words!