SYSTEMWIDE | INFO (
unplug) wrote in
systemwide2015-03-25 10:15 am
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▶ CHECK IN
For our first month, in lieu of an Activity Check, we would like you to check in and register your continued interest in Systemwide! You do not have to provide proof of your activity, but it is compulsary that you comment and fill out the below form. This will ensure all administration things are in order.
We also have a field that asks for game feedback. This part is optional, but would be highly useful as we continue to develop and grow our game!
Characters that are not checked in will be swept, as per Activity Check rules. Please comment before midnight EST, March 31.
▼ COMMENT FORM
Just comment with the below form, filled out.
For our first month, in lieu of an Activity Check, we would like you to check in and register your continued interest in Systemwide! You do not have to provide proof of your activity, but it is compulsary that you comment and fill out the below form. This will ensure all administration things are in order.
We also have a field that asks for game feedback. This part is optional, but would be highly useful as we continue to develop and grow our game!
Characters that are not checked in will be swept, as per Activity Check rules. Please comment before midnight EST, March 31.
▼ COMMENT FORM
Just comment with the below form, filled out.
no subject
We all appreciate your enthusiasm and will take all of what you have said onboard going forward. Your notes on including more details about daily life and opening up Matrix opportunities are things we wholeheartedly agree with and will continue to work on and make available soon.
Time ratio is a tricky thing to grapple with, especially when we really want to be able to include both intensive GMing style plots that can't realistically be finished in the time they take up IC, as well as the day to day living of individual character stories.
We project that at least for the next while, we will be sticking to the 1:1 ratio for the sake of easy structure, but we shall be looking into tactics to reduce time disparities, such as post/backdating, information packages (while trying not to steal away all spontaneity and initial excitement), and pacing out our plots so that dedicated focus on them only lasts certain spans of time, as well as encouraging player-made plots. Some of our players will have/already have expressed ideas we shall be heeding.
We definitely do not want to give the impression of being too hand-wave heavy, and will be keeping an eye on this balance. Thank you for bringing it to our attention and offering your experiences so far!
no subject