SYSTEMWIDE | INFO (
unplug) wrote in
systemwide2015-03-25 10:15 am
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▶ CHECK IN
For our first month, in lieu of an Activity Check, we would like you to check in and register your continued interest in Systemwide! You do not have to provide proof of your activity, but it is compulsary that you comment and fill out the below form. This will ensure all administration things are in order.
We also have a field that asks for game feedback. This part is optional, but would be highly useful as we continue to develop and grow our game!
Characters that are not checked in will be swept, as per Activity Check rules. Please comment before midnight EST, March 31.
▼ COMMENT FORM
Just comment with the below form, filled out.
For our first month, in lieu of an Activity Check, we would like you to check in and register your continued interest in Systemwide! You do not have to provide proof of your activity, but it is compulsary that you comment and fill out the below form. This will ensure all administration things are in order.
We also have a field that asks for game feedback. This part is optional, but would be highly useful as we continue to develop and grow our game!
Characters that are not checked in will be swept, as per Activity Check rules. Please comment before midnight EST, March 31.
▼ COMMENT FORM
Just comment with the below form, filled out.
no subject
Character's name: Ellie
Character's journal:
Character's canon: The Last Of Us
Please confirm you have done the following:
Taken list: y
Player contact: y
CR Meme: y
Recruitment Page: not yet, still trying to figure out where ellie would fit best
Joined all communities: y
Feedback: Going to echo Koke's comments about the opening event and the accessibility of the plot. I felt it was catered more for characters IC'ly very established in the game than it was for characters not as IC'ly established. Playing a character nowhere near as IC'ly established in game, I felt at a bit of a loss as to how to incorporate my character into the plot beyond her just hanging around twiddling her thumbs. I know this is not necessarily any reflection in how the game will pan out from this point forward, and you've already expressed in response to other people's feedback that you're still working out how to handle this kind of thing, which is awesome! But I do feel, particularly with how slow the game has started out to be and thus the slowness of establishing CR, that there might need to be some more mingle logs that cater for everyone across the board while the game is still in such early stages and while people are still trying to work out the dynamics of how their character fits into the setting as well as the dynamics of pre-established CR.
Also going to echo some more information on the daily life in Zion. I feel having a more solid picture of how life generally runs in Zion will make it easier for people to get more involved. It's possible the pace of the game may even pick up a bit more once people feel more familiar with the setting and where their character fits in with everything/everyone.
Outside of these issues, I think it's a great concept for a game and I'm enjoying the easy, slow pace. The mods have put a lot of thought and effort into the game and it really shows. Looking forward to seeing what you guys have in store for this game!
no subject
We kicked off the game with a plot that was very much geared towards established, Real combat situations, and we want to assure you that future opportunities will be more diverse in nature, with different levels of accessibility and necessary character experience. As we let Tifa know, we had intended for more Zion-based RP branching off the plot earlier than it will be, so we'll be moving forward with that and will keep these timing/accessibility issues in mind going forward!
In our upcoming State of the Game, we'll discuss a little on how our Mission Control page will work, which may help address some of these concerns. And we'll look into fleshing out the setting of Zion, too, so watch this space.
Thank you again for your words, they are very helpful in letting us know where we should be putting our efforts.